REZY · Self Initiated Concept · NID, 2024

NID Clubs Website

Interface Design

UX Study

Brand & identity

The NID Clubs Portal is a student-led initiative that brings every club at NID under one digital roof. From film screenings to poetry circles, from playful evenings at Khel to thought-provoking talks at Baatein, Its a one stop for all of it.

REZY · Self Initiated Concept · NID, 2024

NID Clubs Website

Interface Design

UX Study

Brand & identity

The NID Clubs Portal is a student-led initiative that brings every club at NID under one digital roof. From film screenings to poetry circles, from playful evenings at Khel to thought-provoking talks at Baatein, Its a one stop for all of it.

REZY · Self Initiated Concept · NID, 2024

NID Clubs Website

Interface Design

UX Study

Brand & identity

The NID Clubs Portal is a student-led initiative that brings every club at NID under one digital roof. From film screenings to poetry circles, from playful evenings at Khel to thought-provoking talks at Baatein, Its a one stop for all of it.

Course

Interface Design

Course

Interface Design

duration

2 weeks

duration

2 weeks

Team

Solo

Team

Solo

Tools

Figma, Framer, Relume

Tools

Figma, Framer, Relume

O1

Project Context

The problem?

OVERVIEW

Discovery ran entirely on posters and
word of mouth.

Discovery ran entirely on posters and
word of mouth.

Discovery ran entirely on posters and
word of mouth.

If you didn't walk past the right notice board or know the right senior, you didn't know a club existed.

The clubs themselves are where friendships, ideas, and a lot of late-night chaos get made. Freshers were missing them by accident, not by choice.

O2

The Solution

What did I build?

My Intent Was To Make App Theming Effortless

A website where exploring a club and joining it happen in one place.

A website where exploring a club and joining it happen in one place.

A website where exploring a club and joining it happen in one place.

Students can browse every club on campus, see what each one actually does, and join in one click, instead of catching a poster at the right moment or asking around.

The homepage - where you land and see what NID's clubs are about.

Joining a club in one tap.

Every action earns points and adds to a running impact tally, so the first recycle makes the second one easier.

The club directory - every club on campus, laid out to browse.

FAQ - answers to the questions freshers actually ask before joining.

The Baatein club page — one club's detail page, up close.

O4

Impact

Research

IMPACT

Feedback became a design material from the first sketch, not a check at the end.

Feedback became a design material from the first sketch, not a check at the end.

Feedback became a design material from the first sketch, not a check at the end.

We drew the website on paper first, rough and barely legible, and put it in front of people before touching a screen. Where would you tap? What do you expect to happen next? What confuses you? We wrote down every answer, redrew, and tested again. Three or four rounds happened before any screen existed.

That process is also where I started noticing how people actually read an interface. Where their eyes land first, what makes them trust a screen enough to keep going, instead of bouncing off it.

Low-Fidelity wireframes

O4

Reflection

From Insights to
Screens

REFELCTION

Mapping the path from browsing a club to joining one.

Mapping the path from browsing a club to joining one.

Mapping the path from browsing a club to joining one.

Before the low-fi screens, I mapped the flow a fresher would take end to end, from landing on the site, to finding a club that fit, to actually joining it. That structure is what the low-fi screens were built against.

The end-to end path landing through Joining, covering all the clubs, and designing them in intrest of the club owners and their team

O4

Reflection

Learnings

REFELCTION

What I Learned

What I Learned

How to take Feedback

Testing paper sketches before wireframes meant I was building from what people actually did, not what I assumed they'd do.

Interface design is psychology.

Watching how people scan a page and decide to trust it is what pulled me toward this kind of design in the first place.